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Kukulkan and the Wooden People
Tepeu and Gucumatz raise land from the still sea, then set mountains, waterways, plants, and animals in their appointed places. When animals cannot speak or praise their makers, the creators seek beings with understanding, first shaping unsuccessful people from clay and wood. The Feathered Serpent Joins the Creation The creators spoke while the world was an empty sky above a still sea. There was no light, sound, land, animal, or plant. Gucumatz, the Great Feathered Serpent, lived in the sea among the blue-green feathers of the quetzal. Tepeu joined him. They decided to form the earth. Tepeu is also called Heart of Sky. Gucumatz is called Heart of Earth. ‘Let there be earth,’ they said. The sea withdrew, and the earth’s platform appeared. Land came forth where there had been only water. Mountains rose, and the earth took the shape of a mountain-plain. Water channels separated from the land and wound among the mountains. The sky was set apart from the earth, which lay among the waters. The creators spoke what they imagined into being. Trees appeared, and vegetation covered the land. They made animals for the forest, coast, and open land, then placed each in a suitable home. Deer went to clearings and riverbanks. Birds were given their own surroundings. The makers ordered the animals to praise them and name them as their creators. The animals could make sounds, but they could not speak as the gods wished. They could not offer the required praise or recognition. The creators therefore placed them in the wild, where they would be hunted. They then planned to make beings able to understand and praise them. Their first attempt used clay, but the form fell apart when it became wet. They tried again with wood. These beings stayed whole, walked, talked, and reproduced, but they were too inflexible for the creators’ purpose. Source note: Primary text: the ancient sources. Corpus check: Mayan Mythology; Creation Myths of the World: Parts I-II. The Destruction of the Wooden People The creators made the earth, mountains, trees, sky, and animals through thought and speech. When the animals could not speak their creators’ names or praise them, the creators gave them bodies and homes but removed their rule over the earth. They then shaped a human form from clay. It fell apart when it became wet, so they tried again with wood. The wooden people remained whole. They walked, talked, and multiplied. Yet they were incomplete. They had no souls, and they could not remember or honour the beings who had made them. They also mistreated their dogs by beating and starving them. The cooking pots and grinding stones suffered their use as well. The wooden people therefore failed to become the responsive beings the creators intended. Gucumatz and the other creator gods allowed their destruction. A great flood covered the world. In one account, the Heart of Sky sent it, and rain of resin fell from above. The wooden people sought shelter, but the punishment followed them. Jaguars tore open their bodies and crushed their bones. Vultures pecked out their eyes. Camazotz, the vampire bat, tore off their heads. Other accounts name Sudden Bloodletter, Crunching Jaguar, Tearing Jaguar, and Gouger of Faces among their attackers. The wooden people’s dogs turned against them and crushed their faces in revenge for the abuse they had suffered. The cooking pots threw heated rocks at them. The grinding stones crushed them into pieces. The flood and the attackers destroyed the woodcarvings, leaving them unable to continue as the intended human beings. The creators punished them because they could not recognise, praise, or properly thank their makers. The Destruction of the Wooden People. Original MythSource illustration created for this story; not a historical artwork. Source note: Primary text: the ancient sources. Corpus check: Mayan Mythology; Popol vuh : the Mayan book of the dawn of life. The Creation of the Mud People Gucumatz, also called Gugumatz or Heart of Earth, and Tepew caused land to appear where there had been only sea. They shaped the earth’s platform, then raised hills, valleys, and mountains. They made trees and animals, giving the birds wings and nests in the trees, while jaguars roamed the forest floor as predators. The animals received dominion over the earth, but this arrangement failed when the Makers demanded praise. The animals could not speak the names of their creators. They squawked, chattered, and howled. Gucumatz and Tepew therefore decided to make beings with greater awareness of creation and its makers. They wished to be recognised and praised. The animals kept their bodies and homes, but lost their right to govern the earth. The Makers told them that their flesh would be consumed and eaten. They then formed people from mud or clay. The figures had human shapes, but water made them melt. Their bodies could not hold together. They also lacked proper speech and could not name or worship their creators. The Makers destroyed them and tried again with wood. The wooden people walked, talked, multiplied, and had daughters and sons. Yet some accounts say they had no souls and acted like animals. They had nothing in their hearts and did not understand their makers. The gods therefore sent destruction, and most of the wooden people drowned. Those who survived became monkeys, which resembled people but had no human speech, soul, or understanding. Later attempts used corn for the human body, with corn meal forming the arms and legs. Source note: Primary text: the ancient sources. Corpus check: Mayan Mythology.
The Book of the Dead: Images for the Afterlife
The ancient Egyptian Book of the Dead was an illustrated collection of spells and prayers created during the New Kingdom. Placed inside tombs, these papyrus scrolls provided deceased individuals with the necessary knowledge and legal arguments to pass divine judgment, survive the underworld, and achieve eternal life alongside the gods. Origins and Evolution of Funerary Spells During the Old Kingdom, Egyptian funerary texts were carved directly onto royal tomb walls. The Pyramid Texts of King Unis, who ruled during the Fifth Dynasty around 2341 BCE, represent the earliest surviving examples of these resurrection incantations. Inscribed inside his pyramid at Saqqara, these early spells were designed specifically to assist the pharaoh in rising to join the celestial deities. Beliefs surrounding the afterlife expanded significantly during the Middle Kingdom. Non-royal elites began adopting royal burial prayers, which scribes adapted into inscriptions on wooden coffins known as the Coffin Texts. By the Eighteenth Dynasty of the New Kingdom, these collected prayers were compiled into papyrus scrolls known today as the Book of the Dead. Over two hundred distinct spells were recorded across various surviving scrolls. The production of papyrus scrolls allowed a wider segment of Egyptian society to purchase funerary texts. Anyone with sufficient financial resources could commission a scroll from a scribal workshop. Relatives placed the completed papyrus scroll directly inside the coffin or wrapped it within the mummy bandaging itself to protect the deceased on their journey through the netherworld. Narrative Structure on Papyrus Scrolls Scribes recorded the Book of the Dead on long scrolls manufactured from papyrus reeds. The visual style derived directly from traditional Egyptian tomb wall painting, but artisans adapted the imagery to fit the continuous horizontal band of the papyrus surface. The visual scenes accompanied the written incantations to guide the soul through each underworld trial. The papyrus scrolls used a continuous narrative format. Scribes and painters depicted the central figure multiple times across successive scenes without using dividing architectural frames. Notable examples include the scroll commissioned for the royal scribe Hunefer around 1285 BCE and the Papyrus of Ani from the Eighteenth Dynasty, both preserved in the British Museum in London. In these scrolls, text and visual illustration worked together as a functional unit. The written incantations explained the precise spoken responses required of the deceased, while the illustrations provided clear visual representations of the deities and judgment halls. This combined format ensured that the deceased possessed both the recited knowledge and visual recognition needed for safe passage. Papyrus of Ani BM Sheet 12. Public domain; source: Wikimedia Commons. The Trial of the Soul and the Scale The central ritual depicted in these papyrus scrolls is the weighing of the heart. The jackal-headed god Anubis leads the ka, representing the active soul of the deceased, into the Hall of the Two Truths while holding an ankh, the symbol of life. The deceased person was required to swear to forty-two deities overhead that they had lived a righteous life in accordance with ma'at. At the balance scales, Anubis weighs the heart of the deceased, which is contained in a small jar, against the feather of truth representing Ma'at. The ibis-headed god Thoth, acting as the court scribe, stands nearby to record the judgment outcome on a tablet. The heart had to remain light enough not to outweigh the ostrich feather of Ma'at. Ammut, a monster composed of a crocodile head, lion forelegs, and hippopotamus hindquarters, stands watching the scales greedily. If a heart weighed more than the feather due to unjust living, Ammut devoured the soul, denying it an afterlife. If the deceased passed the test without evil deeds recorded against them, Ammut went hungry and the soul proceeded forward. Presentation Before Osiris Once declared true of voice, the deceased was escorted by the falcon-headed god Horus to face Osiris. To gain entry into paradise, the dead person recited memorised prayers, which were also written on scroll leaves or coffin lids. Osiris sits in a pavilion floating above a lake of natron, the salt compound used for preserving the physical body during embalming. Osiris holds the emblems of Egyptian kingship and wears a white mummiform shroud. His wife Isis, goddess of life, and her sister Nephthys stand behind his throne. Nephthys is recognised as the mother of Anubis and a protector of the dead, while Ma'at hovers overhead to confirm that the deceased lived in ethical harmony. In front of Osiris, the four miniature sons of Horus stand upon a white lotus blossom, which acts as a symbol of rebirth. These four gods represented the cardinal directions and protected the internal organs removed during the embalming process. Their placement on the lotus blossom confirmed that the deceased had achieved spiritual resurrection. Concepts of the Soul and Paradise Ancient Egyptian theology recognised multiple overlapping aspects of human identity after death. These included the Ba, depicted as a bird with a human head, and the Sha, an image-soul that duplicated the physical appearance of the deceased. The Ka represented the active personality surviving without the physical body, maintaining its presence near the burial place. Upon passing all judgment tests, the deceased received offerings and gained access to Sekhet-hetepu, known as the Field of Peace. Texts such as the Papyrus of Ani record that righteous souls were granted cakes and permission to dwell in the presence of Osiris, ensuring their ongoing survival alongside the followers of Horus. The ultimate objective of the Book of the Dead was to secure this celestial existence. By equipping the deceased with spells to satisfy the judges and pass every trial, the scrolls provided reassurance that a life lived in accordance with divine order would be rewarded with eternal life in paradise.
Fionn and the Salmon of Knowledge
A burn from the cooking salmon gave Fionn access to the wisdom held by the fish. The knowledge included prophetic understanding, and thereafter he could discover answers by sucking his thumb. Fionn and the Salmon of Knowledge The salmon came to Finnéces’s line after the old druid had waited seven years for it. He caught the fish and set it to cook beside the water. The boy Fionn, then called Demne Máel, watched it turn on the spit. Finnéces warned him not to touch or taste the salmon, because it held great wisdom. Hazel bushes grew beside the pool. Their nuts fell into the water, and the nuts contained the wisdom of the world. The salmon ate them and gained their knowledge. As the fish cooked, it sizzled and spat. Grease or liquid struck Fionn’s thumb and burned him. Without thinking, he put the injured thumb into his mouth. Wisdom passed into Fionn at once. He gained the knowledge that Finnéces had hoped to obtain, including prophetic understanding. After this, Fionn could find the answer to almost any question by chewing his thumb. The Fenian narratives give variant names for the fish. It is sometimes called Fintan, a bard who had lived through many incarnations. It is also called Goll Essa Ruaid, the one-eyed salmon of Assaroe. The account therefore links Fionn’s wisdom to the salmon, the hazel nuts, and the brief act that transferred the knowledge to him. Source note: Primary text: the ancient sources. Corpus check: Encyclopedia of Celtic Mythology and Folklore; Celtic Mythology. Fionn Becomes Leader of the Fianna Goll mac Morna returned from exile, defeated Cumhal, killed him, and scattered the Clan Baíscne. Cumhal’s posthumous son was taken away and raised in secret. He trained in martial skills and became a capable warrior. After defeating a rival in a contest, he was called Fionn, meaning “the fair boy”. He was also known as Fionn mac Cumhaill, Fionn son of Cumhall. Fionn continued his training with the warrior woman Buanann and the warrior Cethern mac Fintain. By manhood, he could run faster than any other person, strike his target with a spear, and swim across any body of water. He could also suck his thumb and learn the whereabouts and weaknesses of an enemy. His skill and judgement won him recognition as a warrior. For a time, the Fianna served the High King of Ireland. They remained ready to march against disturbances within Ireland or foreign enemies. Their demands angered the people, while their pride offended the king. Disputes within the Fianna led to fighting among themselves. The king and the people then joined forces against them. Before this decline, Fionn performed a deed of prowess and the High King offered him a boon. Fionn asked for his lawful inheritance and declared his name. The king ordered Goll to acknowledge Fionn’s rights. Goll opposed him and claimed the chieftainship of the Fianna. Fionn accused Goll of murdering his father and ruling wrongfully. He challenged Goll to mortal combat. The king gave the signal. Fionn proved his martial ability, and the High King recognised his claim. Fionn became leader of the Fianna despite Goll’s opposition. Fionn Becomes Leader of the Fianna. Original MythSource illustration created for this story; not a historical artwork. Source note: Primary text: the ancient sources. Corpus check: Monsters of Celtic Mythology. Fionn and the Enchanted Doe Sadhbh wore the shape of a doe when Fionn encountered her. He fell in love with her despite the form imposed on her. They came together, and Sadhbh later gave birth to a son. They named the child Oisín, meaning “little fawn”. Oisín remained human, but he carried a mark of his mother’s enchantment. One account says that Sadhbh had been warned that licking her human baby would turn him into a deer. She avoided doing so, although her tongue touched his forehead slightly. The boy therefore kept a small tuft of deer fur there. Another account places the fur across his eyebrows. Oisín grew into a gifted poet and a capable warrior. He travelled with Fionn and the Fianna, the band of warriors who followed Fionn and guarded Ireland against invaders. The Fenian narratives present Fionn as fearless and wise. They present Oisín as the most eloquent of his peers. Sadhbh did not remain with Fionn. The otherworldly Dark Druid reclaimed her and took her back to the world beyond ordinary human life. Oisín stayed with Fionn and the Fianna. His name and the small mark on his head recalled his mother’s doe shape. Source note: Primary text: the ancient sources. Corpus check: Encyclopedia of Celtic Mythology and Folklore.





